![]() ![]() Tier 1 Talents: No changes here – same 3 choices and values. ![]() Talent wise, we have some small but meaningful changes. Comparatively, on live, low-gear DHs have a small amount of DS damage reduction, which then scales up wildly with gear, reaching a point where around 960 item level, you can reduce 50% of incoming physical damage, nevermind the Parry buff and the mitigation that grants. Without seeing where Armor scaling goes in Battle for Azeroth, it is hard to say how this will fully play out, but my expectation is that we will see better damage reduction at lower gear levels which will start to taper off a bit more as we upgrade. This likely will result in smoother, more predictable scaling of the ability around gear – any gear upgrade with Agility on it will improve your Demon Spikes, and also gear with Mastery will do the same, with pieces that have Mastery and Agility effectively netting a larger increase to armor. Further, Demon Spikes now increases Parry as it does on live, but rather than a flat physical damage reduction, it now increases armor by a percentage of your Agility, which is buffed by Mastery. You can use it whenever you have the Pain, but this model incentivizes stronger, smarter gameplay.ĭemon Spikes currently has no Pain cost any more on Alpha, which I am not sure is intended, but if so, basically we can solely use Pain for offensive and healing abilities and the only thing requiring management for damage reduction is the charge count and recharge timer for DS. ![]() This means that our incentive is now to use Soul Cleave directly after large hits requiring that we be topped off. While the healing per fragment is now based around a rolling 5 second window of damage taken, the Soul Cleave healing amount is attack power based. We still have our core rotation, Shearing to generate lesser soul fragments, then using Soul Cleave to heal. On a look at base abilities, the class is not changing that much. Sure, they are changing more than I anticipated, but also less than it seems. Since my original post about the Blizzcon demo gameplay, and my start-of alpha datamining peek, there’s a very slightly clearer look at the class. So let’s talk Battle for Azeroth Alpha, but very specifically, Vengeance Demon Hunter changes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |